Interface IInnRecord
Unit
Declaration
type IInnRecord = interface(IInterface)
Description
Record of Inn data in an Endless Inn File
Attributes
- GUID['{234E4065-EB82-53D2-92EF-C983EF2D68AA}']
Hierarchy
- IInterface
- IInnRecord
Overview
Methods
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function _GetByteSize: Cardinal; |
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function _GetBehaviorId: Cardinal; |
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procedure _SetBehaviorId(BehaviorId: Cardinal); |
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function _GetName: string; |
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procedure _SetName(Name: string); |
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function _GetSpawnMap: Cardinal; |
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procedure _SetSpawnMap(SpawnMap: Cardinal); |
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function _GetSpawnX: Cardinal; |
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procedure _SetSpawnX(SpawnX: Cardinal); |
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function _GetSpawnY: Cardinal; |
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procedure _SetSpawnY(SpawnY: Cardinal); |
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function _GetSleepMap: Cardinal; |
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procedure _SetSleepMap(SleepMap: Cardinal); |
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function _GetSleepX: Cardinal; |
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procedure _SetSleepX(SleepX: Cardinal); |
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function _GetSleepY: Cardinal; |
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procedure _SetSleepY(SleepY: Cardinal); |
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function _GetAlternateSpawnEnabled: Boolean; |
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procedure _SetAlternateSpawnEnabled(AlternateSpawnEnabled: Boolean); |
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function _GetAlternateSpawnMap: Cardinal; |
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procedure _SetAlternateSpawnMap(AlternateSpawnMap: Cardinal); |
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function _GetAlternateSpawnX: Cardinal; |
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procedure _SetAlternateSpawnX(AlternateSpawnX: Cardinal); |
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function _GetAlternateSpawnY: Cardinal; |
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procedure _SetAlternateSpawnY(AlternateSpawnY: Cardinal); |
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function _GetQuestions: TArray<IInnQuestionRecord>; |
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procedure _SetQuestions(Questions: TArray<IInnQuestionRecord>); |
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procedure Serialize(Writer: TEoWriter); |
Properties
Description
Methods
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function _GetByteSize: Cardinal; |
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This item has no description. | |
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function _GetBehaviorId: Cardinal; |
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This item has no description. | |
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procedure _SetBehaviorId(BehaviorId: Cardinal); |
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This item has no description. | |
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function _GetName: string; |
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This item has no description. | |
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procedure _SetName(Name: string); |
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This item has no description. | |
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function _GetSpawnMap: Cardinal; |
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This item has no description. | |
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procedure _SetSpawnMap(SpawnMap: Cardinal); |
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This item has no description. | |
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function _GetSpawnX: Cardinal; |
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procedure _SetSpawnX(SpawnX: Cardinal); |
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function _GetSpawnY: Cardinal; |
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procedure _SetSpawnY(SpawnY: Cardinal); |
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This item has no description. | |
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function _GetSleepMap: Cardinal; |
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This item has no description. | |
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procedure _SetSleepMap(SleepMap: Cardinal); |
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This item has no description. | |
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function _GetSleepX: Cardinal; |
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This item has no description. | |
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procedure _SetSleepX(SleepX: Cardinal); |
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This item has no description. | |
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function _GetSleepY: Cardinal; |
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This item has no description. | |
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procedure _SetSleepY(SleepY: Cardinal); |
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This item has no description. | |
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function _GetAlternateSpawnEnabled: Boolean; |
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procedure _SetAlternateSpawnEnabled(AlternateSpawnEnabled: Boolean); |
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function _GetAlternateSpawnMap: Cardinal; |
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procedure _SetAlternateSpawnMap(AlternateSpawnMap: Cardinal); |
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function _GetAlternateSpawnX: Cardinal; |
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procedure _SetAlternateSpawnX(AlternateSpawnX: Cardinal); |
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function _GetAlternateSpawnY: Cardinal; |
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This item has no description. | |
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procedure _SetAlternateSpawnY(AlternateSpawnY: Cardinal); |
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This item has no description. | |
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function _GetQuestions: TArray<IInnQuestionRecord>; |
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This item has no description. | |
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procedure _SetQuestions(Questions: TArray<IInnQuestionRecord>); |
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This item has no description. | |
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procedure Serialize(Writer: TEoWriter); |
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Serializes this Parameters
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Properties
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property ByteSize: Cardinal read _GetByteSize; |
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The size of the data that this object was deserialized from.
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property BehaviorId: Cardinal read _GetBehaviorId write _SetBehaviorId; |
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Behavior ID of the NPC that runs the inn. 0 for default inn
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property Name: string read _GetName write _SetName; |
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property SpawnMap: Cardinal read _GetSpawnMap write _SetSpawnMap; |
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ID of the map the player is sent to after respawning
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property SpawnX: Cardinal read _GetSpawnX write _SetSpawnX; |
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X coordinate of the map the player is sent to after respawning
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property SpawnY: Cardinal read _GetSpawnY write _SetSpawnY; |
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Y coordinate of the map the player is sent to after respawning
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property SleepMap: Cardinal read _GetSleepMap write _SetSleepMap; |
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ID of the map the player is sent to after sleeping at the inn
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property SleepX: Cardinal read _GetSleepX write _SetSleepX; |
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X coordinate of the map the player is sent to after sleeping at the inn
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property SleepY: Cardinal read _GetSleepY write _SetSleepY; |
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Y coordinate of the map the player is sent to after sleeping at the inn
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property AlternateSpawnEnabled: Boolean read _GetAlternateSpawnEnabled write _SetAlternateSpawnEnabled; |
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Flag for an alternate spawn point. If true, the server will use this alternate spawn map, x, and, y based on some other condition. In the official server, this is used to respawn new characters on the noob island until they reach a certain level. | |
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property AlternateSpawnMap: Cardinal read _GetAlternateSpawnMap write _SetAlternateSpawnMap; |
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property AlternateSpawnX: Cardinal read _GetAlternateSpawnX write _SetAlternateSpawnX; |
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property AlternateSpawnY: Cardinal read _GetAlternateSpawnY write _SetAlternateSpawnY; |
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property Questions: TArray<IInnQuestionRecord> read _GetQuestions write _SetQuestions; |
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