Class TCharacterSelectionListEntry

Unit

Declaration

type TCharacterSelectionListEntry = class(TInterfacedObject, ICharacterSelectionListEntry)

Description

Character selection screen character

Hierarchy

Overview

Methods

Public function _GetByteSize: Cardinal;
Public function _GetName: string;
Public procedure _SetName(Name: string);
Public function _GetId: Cardinal;
Public procedure _SetId(Id: Cardinal);
Public function _GetLevel: Cardinal;
Public procedure _SetLevel(Level: Cardinal);
Public function _GetGender: TGender;
Public procedure _SetGender(Gender: TGender);
Public function _GetHairStyle: Cardinal;
Public procedure _SetHairStyle(HairStyle: Cardinal);
Public function _GetHairColor: Cardinal;
Public procedure _SetHairColor(HairColor: Cardinal);
Public function _GetSkin: Cardinal;
Public procedure _SetSkin(Skin: Cardinal);
Public function _GetAdmin: TAdminLevel;
Public procedure _SetAdmin(Admin: TAdminLevel);
Public function _GetEquipment: IEquipmentCharacterSelect;
Public procedure _SetEquipment(Equipment: IEquipmentCharacterSelect);
Public procedure Serialize(Writer: TEoWriter);
Public class function Deserialize(Reader: TEoReader): TCharacterSelectionListEntry;

Properties

Public property ByteSize: Cardinal read _GetByteSize;
Public property Name: string read _GetName write _SetName;
Public property Id: Cardinal read _GetId write _SetId;
Public property Level: Cardinal read _GetLevel write _SetLevel;
Public property Gender: TGender read _GetGender write _SetGender;
Public property HairStyle: Cardinal read _GetHairStyle write _SetHairStyle;
Public property HairColor: Cardinal read _GetHairColor write _SetHairColor;
Public property Skin: Cardinal read _GetSkin write _SetSkin;
Public property Admin: TAdminLevel read _GetAdmin write _SetAdmin;
Public property Equipment: IEquipmentCharacterSelect read _GetEquipment write _SetEquipment;

Description

Methods

Public function _GetByteSize: Cardinal;

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Public function _GetName: string;

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Public procedure _SetName(Name: string);

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Public function _GetId: Cardinal;

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Public procedure _SetId(Id: Cardinal);

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Public function _GetLevel: Cardinal;

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Public procedure _SetLevel(Level: Cardinal);

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Public function _GetGender: TGender;

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Public procedure _SetGender(Gender: TGender);

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Public function _GetHairStyle: Cardinal;

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Public procedure _SetHairStyle(HairStyle: Cardinal);

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Public function _GetHairColor: Cardinal;

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Public procedure _SetHairColor(HairColor: Cardinal);

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Public function _GetSkin: Cardinal;

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Public procedure _SetSkin(Skin: Cardinal);

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Public function _GetAdmin: TAdminLevel;

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Public procedure _SetAdmin(Admin: TAdminLevel);

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Public function _GetEquipment: IEquipmentCharacterSelect;

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Public procedure _SetEquipment(Equipment: IEquipmentCharacterSelect);

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Public procedure Serialize(Writer: TEoWriter);

Serializes this TCharacterSelectionListEntry object to the provided TEoWriter.

Parameters
Writer
The writer that this object will be serialized to
Public class function Deserialize(Reader: TEoReader): TCharacterSelectionListEntry;

Deserializes an instance of TCharacterSelectionListEntry from the provided TEoReader.

Parameters
Reader
The reader that the object will be deserialized from
Returns

The deserialized object

Properties

Public property ByteSize: Cardinal read _GetByteSize;

The size of the data that this object was deserialized from.

Note
0 if the instance was not created by the Deserialize method.

Public property Name: string read _GetName write _SetName;

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Public property Id: Cardinal read _GetId write _SetId;

Note
Value range is 0–197815216

Public property Level: Cardinal read _GetLevel write _SetLevel;

Note
Value range is 0-252

Public property Gender: TGender read _GetGender write _SetGender;

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Public property HairStyle: Cardinal read _GetHairStyle write _SetHairStyle;

Note
Value range is 0-252

Public property HairColor: Cardinal read _GetHairColor write _SetHairColor;

Note
Value range is 0-252

Public property Skin: Cardinal read _GetSkin write _SetSkin;

Note
Value range is 0-252

Public property Admin: TAdminLevel read _GetAdmin write _SetAdmin;

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Public property Equipment: IEquipmentCharacterSelect read _GetEquipment write _SetEquipment;

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