Interface IEquipmentChange
Unit
Declaration
type IEquipmentChange = interface(IInterface)
Description
Player equipment data. Sent when a player's visible equipment changes. Note that these values are graphic IDs.
Attributes
- GUID['{D17C1D2A-9DE2-5463-83F0-29C5114C18F2}']
Hierarchy
- IInterface
- IEquipmentChange
Overview
Methods
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function _GetByteSize: Cardinal; |
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function _GetBoots: Cardinal; |
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procedure _SetBoots(Boots: Cardinal); |
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function _GetArmor: Cardinal; |
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procedure _SetArmor(Armor: Cardinal); |
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function _GetHat: Cardinal; |
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procedure _SetHat(Hat: Cardinal); |
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function _GetWeapon: Cardinal; |
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procedure _SetWeapon(Weapon: Cardinal); |
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function _GetShield: Cardinal; |
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procedure _SetShield(Shield: Cardinal); |
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procedure Serialize(Writer: TEoWriter); |
Properties
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property ByteSize: Cardinal read _GetByteSize; |
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property Boots: Cardinal read _GetBoots write _SetBoots; |
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property Armor: Cardinal read _GetArmor write _SetArmor; |
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property Hat: Cardinal read _GetHat write _SetHat; |
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property Weapon: Cardinal read _GetWeapon write _SetWeapon; |
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property Shield: Cardinal read _GetShield write _SetShield; |
Description
Methods
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function _GetByteSize: Cardinal; |
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This item has no description. | |
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function _GetBoots: Cardinal; |
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This item has no description. | |
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procedure _SetBoots(Boots: Cardinal); |
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This item has no description. | |
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function _GetArmor: Cardinal; |
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This item has no description. | |
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procedure _SetArmor(Armor: Cardinal); |
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This item has no description. | |
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function _GetHat: Cardinal; |
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This item has no description. | |
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procedure _SetHat(Hat: Cardinal); |
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This item has no description. | |
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function _GetWeapon: Cardinal; |
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This item has no description. | |
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procedure _SetWeapon(Weapon: Cardinal); |
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This item has no description. | |
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function _GetShield: Cardinal; |
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This item has no description. | |
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procedure _SetShield(Shield: Cardinal); |
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This item has no description. | |
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procedure Serialize(Writer: TEoWriter); |
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Serializes this Parameters
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Properties
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property ByteSize: Cardinal read _GetByteSize; |
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The size of the data that this object was deserialized from.
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property Boots: Cardinal read _GetBoots write _SetBoots; |
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property Armor: Cardinal read _GetArmor write _SetArmor; |
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property Hat: Cardinal read _GetHat write _SetHat; |
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property Weapon: Cardinal read _GetWeapon write _SetWeapon; |
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property Shield: Cardinal read _GetShield write _SetShield; |
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