Interface IChestCloseServerPacket
Unit
Declaration
type IChestCloseServerPacket = interface(IPacket)
Description
Reply to trying to interact with a locked or "broken" chest. The official client assumes a broken chest if the packet is under 2 bytes in length.
Hierarchy
- IInterface
- IPacket
- IChestCloseServerPacket
Overview
Methods
function GetByteSize: Cardinal; |
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function GetKey: TOptional<Cardinal>; |
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procedure SetKey(Key: TOptional<Cardinal>); |
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function Family: TPacketFamily; |
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function Action: TPacketAction; |
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procedure Serialize(Writer: TEoWriter); |
Properties
property ByteSize: Cardinal read GetByteSize; |
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property Key: TOptional<Cardinal> read GetKey write SetKey; |
Description
Methods
function GetByteSize: Cardinal; |
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This item has no description. Attributes
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function GetKey: TOptional<Cardinal>; |
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This item has no description. |
procedure SetKey(Key: TOptional<Cardinal>); |
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This item has no description. |
function Family: TPacketFamily; |
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Returns the packet family associated with this packet. ReturnsThe packet family associated with this packet |
function Action: TPacketAction; |
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Returns the packet action associated with this packet. ReturnsThe packet action associated with this packet |
procedure Serialize(Writer: TEoWriter); |
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Serializes this Parameters
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Properties
property ByteSize: Cardinal read GetByteSize; |
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The size of the data that this object was deserialized from.
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property Key: TOptional<Cardinal> read GetKey write SetKey; |
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Sent if the player is trying to interact with a locked chest
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