Class EquipmentChange

Player equipment data.
Sent when a player's visible equipment changes.
Note that these values are graphic IDs.

Hierarchy

  • EquipmentChange

Constructors

Properties

_armor: number = null
_boots: number = null
_byteSize: number = 0
_hat: number = null
_shield: number = null
_weapon: number = null

Accessors

  • get armor(): number
  • Remarks

    • Value range is 0-64008

    Returns number

  • set armor(armor: number): void
  • Remarks

    • Value range is 0-64008

    Parameters

    • armor: number

    Returns void

  • get boots(): number
  • Remarks

    • Value range is 0-64008

    Returns number

  • set boots(boots: number): void
  • Remarks

    • Value range is 0-64008

    Parameters

    • boots: number

    Returns void

  • get byteSize(): number
  • Returns the size of the data that this was deserialized from.

    Returns

    The size of the data that this was deserialized from

    Returns number

  • get hat(): number
  • Remarks

    • Value range is 0-64008

    Returns number

  • set hat(hat: number): void
  • Remarks

    • Value range is 0-64008

    Parameters

    • hat: number

    Returns void

  • get shield(): number
  • Remarks

    • Value range is 0-64008

    Returns number

  • set shield(shield: number): void
  • Remarks

    • Value range is 0-64008

    Parameters

    • shield: number

    Returns void

  • get weapon(): number
  • Remarks

    • Value range is 0-64008

    Returns number

  • set weapon(weapon: number): void
  • Remarks

    • Value range is 0-64008

    Parameters

    • weapon: number

    Returns void

Methods

  • Deserializes an instance of EquipmentChange from the provided EoReader.

    Returns

    The deserialized data

    Parameters

    • reader: EoReader

      the reader that the data will be deserialized from

    Returns EquipmentChange

  • Serializes an instance of EquipmentChange to the provided EoWriter.

    Parameters

    Returns void

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