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player_killed_state

PlayerKilledState

Bases: IntEnum

Flag to indicate that a player has been killed

Source code in src/eolib/protocol/_generated/net/server/player_killed_state.py
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class PlayerKilledState(IntEnum, metaclass=ProtocolEnumMeta):
    """
    Flag to indicate that a player has been killed
    """
    Alive = 1
    Killed = 2

Alive = 1 class-attribute instance-attribute

Killed = 2 class-attribute instance-attribute