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equipment_welcome

EquipmentWelcome

Player equipment data. Sent upon selecting a character and entering the game. Note that these values are item IDs.

Source code in src/eolib/protocol/_generated/net/server/equipment_welcome.py
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class EquipmentWelcome:
    """
    Player equipment data.
    Sent upon selecting a character and entering the game.
    Note that these values are item IDs.
    """
    _byte_size: int = 0
    _boots: int = None # type: ignore [assignment]
    _gloves: int = None # type: ignore [assignment]
    _accessory: int = None # type: ignore [assignment]
    _armor: int = None # type: ignore [assignment]
    _belt: int = None # type: ignore [assignment]
    _necklace: int = None # type: ignore [assignment]
    _hat: int = None # type: ignore [assignment]
    _shield: int = None # type: ignore [assignment]
    _weapon: int = None # type: ignore [assignment]
    _ring: list[int] = None # type: ignore [assignment]
    _armlet: list[int] = None # type: ignore [assignment]
    _bracer: list[int] = None # type: ignore [assignment]

    @property
    def byte_size(self) -> int:
        """
        Returns the size of the data that this was deserialized from.

        Returns:
            int: The size of the data that this was deserialized from.
        """
        return self._byte_size

    @property
    def boots(self) -> int:
        """
        Note:
          - Value range is 0-64008.
        """
        return self._boots

    @boots.setter
    def boots(self, boots: int) -> None:
        """
        Note:
          - Value range is 0-64008.
        """
        self._boots = boots

    @property
    def gloves(self) -> int:
        """
        Note:
          - Value range is 0-64008.
        """
        return self._gloves

    @gloves.setter
    def gloves(self, gloves: int) -> None:
        """
        Note:
          - Value range is 0-64008.
        """
        self._gloves = gloves

    @property
    def accessory(self) -> int:
        """
        Note:
          - Value range is 0-64008.
        """
        return self._accessory

    @accessory.setter
    def accessory(self, accessory: int) -> None:
        """
        Note:
          - Value range is 0-64008.
        """
        self._accessory = accessory

    @property
    def armor(self) -> int:
        """
        Note:
          - Value range is 0-64008.
        """
        return self._armor

    @armor.setter
    def armor(self, armor: int) -> None:
        """
        Note:
          - Value range is 0-64008.
        """
        self._armor = armor

    @property
    def belt(self) -> int:
        """
        Note:
          - Value range is 0-64008.
        """
        return self._belt

    @belt.setter
    def belt(self, belt: int) -> None:
        """
        Note:
          - Value range is 0-64008.
        """
        self._belt = belt

    @property
    def necklace(self) -> int:
        """
        Note:
          - Value range is 0-64008.
        """
        return self._necklace

    @necklace.setter
    def necklace(self, necklace: int) -> None:
        """
        Note:
          - Value range is 0-64008.
        """
        self._necklace = necklace

    @property
    def hat(self) -> int:
        """
        Note:
          - Value range is 0-64008.
        """
        return self._hat

    @hat.setter
    def hat(self, hat: int) -> None:
        """
        Note:
          - Value range is 0-64008.
        """
        self._hat = hat

    @property
    def shield(self) -> int:
        """
        Note:
          - Value range is 0-64008.
        """
        return self._shield

    @shield.setter
    def shield(self, shield: int) -> None:
        """
        Note:
          - Value range is 0-64008.
        """
        self._shield = shield

    @property
    def weapon(self) -> int:
        """
        Note:
          - Value range is 0-64008.
        """
        return self._weapon

    @weapon.setter
    def weapon(self, weapon: int) -> None:
        """
        Note:
          - Value range is 0-64008.
        """
        self._weapon = weapon

    @property
    def ring(self) -> list[int]:
        """
        Note:
          - Length must be `2`.
          - Element value range is 0-64008.
        """
        return self._ring

    @ring.setter
    def ring(self, ring: list[int]) -> None:
        """
        Note:
          - Length must be `2`.
          - Element value range is 0-64008.
        """
        self._ring = ring

    @property
    def armlet(self) -> list[int]:
        """
        Note:
          - Length must be `2`.
          - Element value range is 0-64008.
        """
        return self._armlet

    @armlet.setter
    def armlet(self, armlet: list[int]) -> None:
        """
        Note:
          - Length must be `2`.
          - Element value range is 0-64008.
        """
        self._armlet = armlet

    @property
    def bracer(self) -> list[int]:
        """
        Note:
          - Length must be `2`.
          - Element value range is 0-64008.
        """
        return self._bracer

    @bracer.setter
    def bracer(self, bracer: list[int]) -> None:
        """
        Note:
          - Length must be `2`.
          - Element value range is 0-64008.
        """
        self._bracer = bracer

    @staticmethod
    def serialize(writer: EoWriter, data: "EquipmentWelcome") -> None:
        """
        Serializes an instance of `EquipmentWelcome` to the provided `EoWriter`.

        Args:
            writer (EoWriter): The writer that the data will be serialized to.
            data (EquipmentWelcome): The data to serialize.
        """
        if data._boots is None:
            raise SerializationError("boots must be provided.")
        writer.add_short(data._boots)
        if data._gloves is None:
            raise SerializationError("gloves must be provided.")
        writer.add_short(data._gloves)
        if data._accessory is None:
            raise SerializationError("accessory must be provided.")
        writer.add_short(data._accessory)
        if data._armor is None:
            raise SerializationError("armor must be provided.")
        writer.add_short(data._armor)
        if data._belt is None:
            raise SerializationError("belt must be provided.")
        writer.add_short(data._belt)
        if data._necklace is None:
            raise SerializationError("necklace must be provided.")
        writer.add_short(data._necklace)
        if data._hat is None:
            raise SerializationError("hat must be provided.")
        writer.add_short(data._hat)
        if data._shield is None:
            raise SerializationError("shield must be provided.")
        writer.add_short(data._shield)
        if data._weapon is None:
            raise SerializationError("weapon must be provided.")
        writer.add_short(data._weapon)
        if data._ring is None:
            raise SerializationError("ring must be provided.")
        if len(data._ring) != 2:
            raise SerializationError(f"Expected length of ring to be exactly 2, got {len(data._ring)}.")
        for i in range(2):
            writer.add_short(data._ring[i])
        if data._armlet is None:
            raise SerializationError("armlet must be provided.")
        if len(data._armlet) != 2:
            raise SerializationError(f"Expected length of armlet to be exactly 2, got {len(data._armlet)}.")
        for i in range(2):
            writer.add_short(data._armlet[i])
        if data._bracer is None:
            raise SerializationError("bracer must be provided.")
        if len(data._bracer) != 2:
            raise SerializationError(f"Expected length of bracer to be exactly 2, got {len(data._bracer)}.")
        for i in range(2):
            writer.add_short(data._bracer[i])

    @staticmethod
    def deserialize(reader: EoReader) -> "EquipmentWelcome":
        """
        Deserializes an instance of `EquipmentWelcome` from the provided `EoReader`.

        Args:
            reader (EoReader): The writer that the data will be serialized to.

        Returns:
            EquipmentWelcome: The data to serialize.
        """
        data: EquipmentWelcome = EquipmentWelcome()
        old_chunked_reading_mode: bool = reader.chunked_reading_mode
        try:
            reader_start_position: int = reader.position
            data._boots = reader.get_short()
            data._gloves = reader.get_short()
            data._accessory = reader.get_short()
            data._armor = reader.get_short()
            data._belt = reader.get_short()
            data._necklace = reader.get_short()
            data._hat = reader.get_short()
            data._shield = reader.get_short()
            data._weapon = reader.get_short()
            data._ring = []
            for i in range(2):
                data._ring.append(reader.get_short())
            data._armlet = []
            for i in range(2):
                data._armlet.append(reader.get_short())
            data._bracer = []
            for i in range(2):
                data._bracer.append(reader.get_short())
            data._byte_size = reader.position - reader_start_position
            return data
        finally:
            reader.chunked_reading_mode = old_chunked_reading_mode

    def __repr__(self):
        return f"EquipmentWelcome(byte_size={repr(self._byte_size)}, boots={repr(self._boots)}, gloves={repr(self._gloves)}, accessory={repr(self._accessory)}, armor={repr(self._armor)}, belt={repr(self._belt)}, necklace={repr(self._necklace)}, hat={repr(self._hat)}, shield={repr(self._shield)}, weapon={repr(self._weapon)}, ring={repr(self._ring)}, armlet={repr(self._armlet)}, bracer={repr(self._bracer)})"

byte_size: int property

Returns the size of the data that this was deserialized from.

Returns:

Name Type Description
int int

The size of the data that this was deserialized from.

boots: int property writable

Note
  • Value range is 0-64008.

gloves: int property writable

Note
  • Value range is 0-64008.

accessory: int property writable

Note
  • Value range is 0-64008.

armor: int property writable

Note
  • Value range is 0-64008.

belt: int property writable

Note
  • Value range is 0-64008.

necklace: int property writable

Note
  • Value range is 0-64008.

hat: int property writable

Note
  • Value range is 0-64008.

shield: int property writable

Note
  • Value range is 0-64008.

weapon: int property writable

Note
  • Value range is 0-64008.

ring: list[int] property writable

Note
  • Length must be 2.
  • Element value range is 0-64008.

armlet: list[int] property writable

Note
  • Length must be 2.
  • Element value range is 0-64008.

bracer: list[int] property writable

Note
  • Length must be 2.
  • Element value range is 0-64008.

serialize(writer, data) staticmethod

Serializes an instance of EquipmentWelcome to the provided EoWriter.

Parameters:

Name Type Description Default
writer EoWriter

The writer that the data will be serialized to.

required
data EquipmentWelcome

The data to serialize.

required
Source code in src/eolib/protocol/_generated/net/server/equipment_welcome.py
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@staticmethod
def serialize(writer: EoWriter, data: "EquipmentWelcome") -> None:
    """
    Serializes an instance of `EquipmentWelcome` to the provided `EoWriter`.

    Args:
        writer (EoWriter): The writer that the data will be serialized to.
        data (EquipmentWelcome): The data to serialize.
    """
    if data._boots is None:
        raise SerializationError("boots must be provided.")
    writer.add_short(data._boots)
    if data._gloves is None:
        raise SerializationError("gloves must be provided.")
    writer.add_short(data._gloves)
    if data._accessory is None:
        raise SerializationError("accessory must be provided.")
    writer.add_short(data._accessory)
    if data._armor is None:
        raise SerializationError("armor must be provided.")
    writer.add_short(data._armor)
    if data._belt is None:
        raise SerializationError("belt must be provided.")
    writer.add_short(data._belt)
    if data._necklace is None:
        raise SerializationError("necklace must be provided.")
    writer.add_short(data._necklace)
    if data._hat is None:
        raise SerializationError("hat must be provided.")
    writer.add_short(data._hat)
    if data._shield is None:
        raise SerializationError("shield must be provided.")
    writer.add_short(data._shield)
    if data._weapon is None:
        raise SerializationError("weapon must be provided.")
    writer.add_short(data._weapon)
    if data._ring is None:
        raise SerializationError("ring must be provided.")
    if len(data._ring) != 2:
        raise SerializationError(f"Expected length of ring to be exactly 2, got {len(data._ring)}.")
    for i in range(2):
        writer.add_short(data._ring[i])
    if data._armlet is None:
        raise SerializationError("armlet must be provided.")
    if len(data._armlet) != 2:
        raise SerializationError(f"Expected length of armlet to be exactly 2, got {len(data._armlet)}.")
    for i in range(2):
        writer.add_short(data._armlet[i])
    if data._bracer is None:
        raise SerializationError("bracer must be provided.")
    if len(data._bracer) != 2:
        raise SerializationError(f"Expected length of bracer to be exactly 2, got {len(data._bracer)}.")
    for i in range(2):
        writer.add_short(data._bracer[i])

deserialize(reader) staticmethod

Deserializes an instance of EquipmentWelcome from the provided EoReader.

Parameters:

Name Type Description Default
reader EoReader

The writer that the data will be serialized to.

required

Returns:

Name Type Description
EquipmentWelcome 'EquipmentWelcome'

The data to serialize.

Source code in src/eolib/protocol/_generated/net/server/equipment_welcome.py
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@staticmethod
def deserialize(reader: EoReader) -> "EquipmentWelcome":
    """
    Deserializes an instance of `EquipmentWelcome` from the provided `EoReader`.

    Args:
        reader (EoReader): The writer that the data will be serialized to.

    Returns:
        EquipmentWelcome: The data to serialize.
    """
    data: EquipmentWelcome = EquipmentWelcome()
    old_chunked_reading_mode: bool = reader.chunked_reading_mode
    try:
        reader_start_position: int = reader.position
        data._boots = reader.get_short()
        data._gloves = reader.get_short()
        data._accessory = reader.get_short()
        data._armor = reader.get_short()
        data._belt = reader.get_short()
        data._necklace = reader.get_short()
        data._hat = reader.get_short()
        data._shield = reader.get_short()
        data._weapon = reader.get_short()
        data._ring = []
        for i in range(2):
            data._ring.append(reader.get_short())
        data._armlet = []
        for i in range(2):
            data._armlet.append(reader.get_short())
        data._bracer = []
        for i in range(2):
            data._bracer.append(reader.get_short())
        data._byte_size = reader.position - reader_start_position
        return data
    finally:
        reader.chunked_reading_mode = old_chunked_reading_mode