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equipment_map_info

EquipmentMapInfo

Player equipment data. Sent with map information about a nearby character. Note that these values are graphic IDs.

Source code in src/eolib/protocol/_generated/net/server/equipment_map_info.py
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class EquipmentMapInfo:
    """
    Player equipment data.
    Sent with map information about a nearby character.
    Note that these values are graphic IDs.
    """
    _byte_size: int = 0
    _boots: int
    _armor: int
    _hat: int
    _shield: int
    _weapon: int

    def __init__(self, *, boots: int, armor: int, hat: int, shield: int, weapon: int):
        """
        Create a new instance of EquipmentMapInfo.

        Args:
            boots (int): (Value range is 0-64008.)
            armor (int): (Value range is 0-64008.)
            hat (int): (Value range is 0-64008.)
            shield (int): (Value range is 0-64008.)
            weapon (int): (Value range is 0-64008.)
        """
        self._boots = boots
        self._armor = armor
        self._hat = hat
        self._shield = shield
        self._weapon = weapon

    @property
    def byte_size(self) -> int:
        """
        Returns the size of the data that this was deserialized from.

        Returns:
            int: The size of the data that this was deserialized from.
        """
        return self._byte_size

    @property
    def boots(self) -> int:
        return self._boots

    @property
    def armor(self) -> int:
        return self._armor

    @property
    def hat(self) -> int:
        return self._hat

    @property
    def shield(self) -> int:
        return self._shield

    @property
    def weapon(self) -> int:
        return self._weapon

    @staticmethod
    def serialize(writer: EoWriter, data: "EquipmentMapInfo") -> None:
        """
        Serializes an instance of `EquipmentMapInfo` to the provided `EoWriter`.

        Args:
            writer (EoWriter): The writer that the data will be serialized to.
            data (EquipmentMapInfo): The data to serialize.
        """
        old_string_sanitization_mode: bool = writer.string_sanitization_mode
        try:
            if data._boots is None:
                raise SerializationError("boots must be provided.")
            writer.add_short(data._boots)
            writer.add_short(0)
            writer.add_short(0)
            writer.add_short(0)
            if data._armor is None:
                raise SerializationError("armor must be provided.")
            writer.add_short(data._armor)
            writer.add_short(0)
            if data._hat is None:
                raise SerializationError("hat must be provided.")
            writer.add_short(data._hat)
            if data._shield is None:
                raise SerializationError("shield must be provided.")
            writer.add_short(data._shield)
            if data._weapon is None:
                raise SerializationError("weapon must be provided.")
            writer.add_short(data._weapon)
        finally:
            writer.string_sanitization_mode = old_string_sanitization_mode

    @staticmethod
    def deserialize(reader: EoReader) -> "EquipmentMapInfo":
        """
        Deserializes an instance of `EquipmentMapInfo` from the provided `EoReader`.

        Args:
            reader (EoReader): The writer that the data will be serialized to.

        Returns:
            EquipmentMapInfo: The data to serialize.
        """
        old_chunked_reading_mode: bool = reader.chunked_reading_mode
        try:
            reader_start_position: int = reader.position
            boots = reader.get_short()
            reader.get_short()
            reader.get_short()
            reader.get_short()
            armor = reader.get_short()
            reader.get_short()
            hat = reader.get_short()
            shield = reader.get_short()
            weapon = reader.get_short()
            result = EquipmentMapInfo(boots=boots, armor=armor, hat=hat, shield=shield, weapon=weapon)
            result._byte_size = reader.position - reader_start_position
            return result
        finally:
            reader.chunked_reading_mode = old_chunked_reading_mode

    def __repr__(self):
        return f"EquipmentMapInfo(byte_size={repr(self._byte_size)}, boots={repr(self._boots)}, armor={repr(self._armor)}, hat={repr(self._hat)}, shield={repr(self._shield)}, weapon={repr(self._weapon)})"

byte_size: int property

Returns the size of the data that this was deserialized from.

Returns:

Name Type Description
int int

The size of the data that this was deserialized from.

boots: int property

armor: int property

hat: int property

shield: int property

weapon: int property

__init__(*, boots, armor, hat, shield, weapon)

Create a new instance of EquipmentMapInfo.

Parameters:

Name Type Description Default
boots int

(Value range is 0-64008.)

required
armor int

(Value range is 0-64008.)

required
hat int

(Value range is 0-64008.)

required
shield int

(Value range is 0-64008.)

required
weapon int

(Value range is 0-64008.)

required
Source code in src/eolib/protocol/_generated/net/server/equipment_map_info.py
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def __init__(self, *, boots: int, armor: int, hat: int, shield: int, weapon: int):
    """
    Create a new instance of EquipmentMapInfo.

    Args:
        boots (int): (Value range is 0-64008.)
        armor (int): (Value range is 0-64008.)
        hat (int): (Value range is 0-64008.)
        shield (int): (Value range is 0-64008.)
        weapon (int): (Value range is 0-64008.)
    """
    self._boots = boots
    self._armor = armor
    self._hat = hat
    self._shield = shield
    self._weapon = weapon

serialize(writer, data) staticmethod

Serializes an instance of EquipmentMapInfo to the provided EoWriter.

Parameters:

Name Type Description Default
writer EoWriter

The writer that the data will be serialized to.

required
data EquipmentMapInfo

The data to serialize.

required
Source code in src/eolib/protocol/_generated/net/server/equipment_map_info.py
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@staticmethod
def serialize(writer: EoWriter, data: "EquipmentMapInfo") -> None:
    """
    Serializes an instance of `EquipmentMapInfo` to the provided `EoWriter`.

    Args:
        writer (EoWriter): The writer that the data will be serialized to.
        data (EquipmentMapInfo): The data to serialize.
    """
    old_string_sanitization_mode: bool = writer.string_sanitization_mode
    try:
        if data._boots is None:
            raise SerializationError("boots must be provided.")
        writer.add_short(data._boots)
        writer.add_short(0)
        writer.add_short(0)
        writer.add_short(0)
        if data._armor is None:
            raise SerializationError("armor must be provided.")
        writer.add_short(data._armor)
        writer.add_short(0)
        if data._hat is None:
            raise SerializationError("hat must be provided.")
        writer.add_short(data._hat)
        if data._shield is None:
            raise SerializationError("shield must be provided.")
        writer.add_short(data._shield)
        if data._weapon is None:
            raise SerializationError("weapon must be provided.")
        writer.add_short(data._weapon)
    finally:
        writer.string_sanitization_mode = old_string_sanitization_mode

deserialize(reader) staticmethod

Deserializes an instance of EquipmentMapInfo from the provided EoReader.

Parameters:

Name Type Description Default
reader EoReader

The writer that the data will be serialized to.

required

Returns:

Name Type Description
EquipmentMapInfo EquipmentMapInfo

The data to serialize.

Source code in src/eolib/protocol/_generated/net/server/equipment_map_info.py
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@staticmethod
def deserialize(reader: EoReader) -> "EquipmentMapInfo":
    """
    Deserializes an instance of `EquipmentMapInfo` from the provided `EoReader`.

    Args:
        reader (EoReader): The writer that the data will be serialized to.

    Returns:
        EquipmentMapInfo: The data to serialize.
    """
    old_chunked_reading_mode: bool = reader.chunked_reading_mode
    try:
        reader_start_position: int = reader.position
        boots = reader.get_short()
        reader.get_short()
        reader.get_short()
        reader.get_short()
        armor = reader.get_short()
        reader.get_short()
        hat = reader.get_short()
        shield = reader.get_short()
        weapon = reader.get_short()
        result = EquipmentMapInfo(boots=boots, armor=armor, hat=hat, shield=shield, weapon=weapon)
        result._byte_size = reader.position - reader_start_position
        return result
    finally:
        reader.chunked_reading_mode = old_chunked_reading_mode