Source code for eolib.protocol.pub.esf_record

# Generated from the eo-protocol XML specification.
#
# This file should not be modified.
# Changes will be lost when code is regenerated.

from .skill_type import SkillType
from .skill_target_type import SkillTargetType
from .skill_target_restrict import SkillTargetRestrict
from .skill_nature import SkillNature
from .element import Element
from ...serialization_error import SerializationError
from ....data.eo_writer import EoWriter
from ....data.eo_reader import EoReader

[docs] class EsfRecord: """ Record of Skill data in an Endless Skill File """ _byte_size: int = 0 _name_length: int _chant_length: int _name: str _chant: str _icon_id: int _graphic_id: int _tp_cost: int _sp_cost: int _cast_time: int _nature: SkillNature _type: SkillType _element: Element _element_power: int _target_restrict: SkillTargetRestrict _target_type: SkillTargetType _target_time: int _max_skill_level: int _min_damage: int _max_damage: int _accuracy: int _evade: int _armor: int _return_damage: int _hp_heal: int _tp_heal: int _sp_heal: int _str: int _intl: int _wis: int _agi: int _con: int _cha: int
[docs] def __init__(self, *, name: str, chant: str, icon_id: int, graphic_id: int, tp_cost: int, sp_cost: int, cast_time: int, nature: SkillNature, type: SkillType, element: Element, element_power: int, target_restrict: SkillTargetRestrict, target_type: SkillTargetType, target_time: int, max_skill_level: int, min_damage: int, max_damage: int, accuracy: int, evade: int, armor: int, return_damage: int, hp_heal: int, tp_heal: int, sp_heal: int, str: int, intl: int, wis: int, agi: int, con: int, cha: int): """ Create a new instance of EsfRecord. Args: name: (Length must be 252 or less.) chant: (Length must be 252 or less.) icon_id: (Value range is 0-64008.) graphic_id: (Value range is 0-64008.) tp_cost: (Value range is 0-64008.) sp_cost: (Value range is 0-64008.) cast_time: (Value range is 0-252.) nature: type: element: element_power: (Value range is 0-64008.) target_restrict: target_type: target_time: (Value range is 0-252.) max_skill_level: (Value range is 0-64008.) min_damage: (Value range is 0-64008.) max_damage: (Value range is 0-64008.) accuracy: (Value range is 0-64008.) evade: (Value range is 0-64008.) armor: (Value range is 0-64008.) return_damage: (Value range is 0-252.) hp_heal: (Value range is 0-64008.) tp_heal: (Value range is 0-64008.) sp_heal: (Value range is 0-252.) str: (Value range is 0-64008.) intl: (Value range is 0-64008.) wis: (Value range is 0-64008.) agi: (Value range is 0-64008.) con: (Value range is 0-64008.) cha: (Value range is 0-64008.) """ self._name = name self._name_length = len(self._name) self._chant = chant self._chant_length = len(self._chant) self._icon_id = icon_id self._graphic_id = graphic_id self._tp_cost = tp_cost self._sp_cost = sp_cost self._cast_time = cast_time self._nature = nature self._type = type self._element = element self._element_power = element_power self._target_restrict = target_restrict self._target_type = target_type self._target_time = target_time self._max_skill_level = max_skill_level self._min_damage = min_damage self._max_damage = max_damage self._accuracy = accuracy self._evade = evade self._armor = armor self._return_damage = return_damage self._hp_heal = hp_heal self._tp_heal = tp_heal self._sp_heal = sp_heal self._str = str self._intl = intl self._wis = wis self._agi = agi self._con = con self._cha = cha
@property def byte_size(self) -> int: """ The size of the data that this was deserialized from. """ return self._byte_size @property def name(self) -> str: """ The `name` field. """ return self._name @property def chant(self) -> str: """ The `chant` field. """ return self._chant @property def icon_id(self) -> int: """ The `icon_id` field. """ return self._icon_id @property def graphic_id(self) -> int: """ The `graphic_id` field. """ return self._graphic_id @property def tp_cost(self) -> int: """ The `tp_cost` field. """ return self._tp_cost @property def sp_cost(self) -> int: """ The `sp_cost` field. """ return self._sp_cost @property def cast_time(self) -> int: """ The `cast_time` field. """ return self._cast_time @property def nature(self) -> SkillNature: """ The `nature` field. """ return self._nature @property def type(self) -> SkillType: """ The `type` field. """ return self._type @property def element(self) -> Element: """ The `element` field. """ return self._element @property def element_power(self) -> int: """ The `element_power` field. """ return self._element_power @property def target_restrict(self) -> SkillTargetRestrict: """ The `target_restrict` field. """ return self._target_restrict @property def target_type(self) -> SkillTargetType: """ The `target_type` field. """ return self._target_type @property def target_time(self) -> int: """ The `target_time` field. """ return self._target_time @property def max_skill_level(self) -> int: """ The `max_skill_level` field. """ return self._max_skill_level @property def min_damage(self) -> int: """ The `min_damage` field. """ return self._min_damage @property def max_damage(self) -> int: """ The `max_damage` field. """ return self._max_damage @property def accuracy(self) -> int: """ The `accuracy` field. """ return self._accuracy @property def evade(self) -> int: """ The `evade` field. """ return self._evade @property def armor(self) -> int: """ The `armor` field. """ return self._armor @property def return_damage(self) -> int: """ The `return_damage` field. """ return self._return_damage @property def hp_heal(self) -> int: """ The `hp_heal` field. """ return self._hp_heal @property def tp_heal(self) -> int: """ The `tp_heal` field. """ return self._tp_heal @property def sp_heal(self) -> int: """ The `sp_heal` field. """ return self._sp_heal @property def str(self) -> int: """ The `str` field. """ return self._str @property def intl(self) -> int: """ The `intl` field. """ return self._intl @property def wis(self) -> int: """ The `wis` field. """ return self._wis @property def agi(self) -> int: """ The `agi` field. """ return self._agi @property def con(self) -> int: """ The `con` field. """ return self._con @property def cha(self) -> int: """ The `cha` field. """ return self._cha
[docs] @staticmethod def serialize(writer: EoWriter, data: "EsfRecord") -> None: """ Serializes an instance of `EsfRecord` to the provided `EoWriter`. Args: writer (EoWriter): The writer that the data will be serialized to. data (EsfRecord): The data to serialize. """ old_string_sanitization_mode: bool = writer.string_sanitization_mode try: if data._name_length is None: raise SerializationError("name_length must be provided.") writer.add_char(data._name_length) if data._chant_length is None: raise SerializationError("chant_length must be provided.") writer.add_char(data._chant_length) if data._name is None: raise SerializationError("name must be provided.") if len(data._name) > 252: raise SerializationError(f"Expected length of name to be 252 or less, got {len(data._name)}.") writer.add_fixed_string(data._name, data._name_length, False) if data._chant is None: raise SerializationError("chant must be provided.") if len(data._chant) > 252: raise SerializationError(f"Expected length of chant to be 252 or less, got {len(data._chant)}.") writer.add_fixed_string(data._chant, data._chant_length, False) if data._icon_id is None: raise SerializationError("icon_id must be provided.") writer.add_short(data._icon_id) if data._graphic_id is None: raise SerializationError("graphic_id must be provided.") writer.add_short(data._graphic_id) if data._tp_cost is None: raise SerializationError("tp_cost must be provided.") writer.add_short(data._tp_cost) if data._sp_cost is None: raise SerializationError("sp_cost must be provided.") writer.add_short(data._sp_cost) if data._cast_time is None: raise SerializationError("cast_time must be provided.") writer.add_char(data._cast_time) if data._nature is None: raise SerializationError("nature must be provided.") writer.add_char(int(data._nature)) writer.add_char(1) if data._type is None: raise SerializationError("type must be provided.") writer.add_three(int(data._type)) if data._element is None: raise SerializationError("element must be provided.") writer.add_char(int(data._element)) if data._element_power is None: raise SerializationError("element_power must be provided.") writer.add_short(data._element_power) if data._target_restrict is None: raise SerializationError("target_restrict must be provided.") writer.add_char(int(data._target_restrict)) if data._target_type is None: raise SerializationError("target_type must be provided.") writer.add_char(int(data._target_type)) if data._target_time is None: raise SerializationError("target_time must be provided.") writer.add_char(data._target_time) writer.add_char(0) if data._max_skill_level is None: raise SerializationError("max_skill_level must be provided.") writer.add_short(data._max_skill_level) if data._min_damage is None: raise SerializationError("min_damage must be provided.") writer.add_short(data._min_damage) if data._max_damage is None: raise SerializationError("max_damage must be provided.") writer.add_short(data._max_damage) if data._accuracy is None: raise SerializationError("accuracy must be provided.") writer.add_short(data._accuracy) if data._evade is None: raise SerializationError("evade must be provided.") writer.add_short(data._evade) if data._armor is None: raise SerializationError("armor must be provided.") writer.add_short(data._armor) if data._return_damage is None: raise SerializationError("return_damage must be provided.") writer.add_char(data._return_damage) if data._hp_heal is None: raise SerializationError("hp_heal must be provided.") writer.add_short(data._hp_heal) if data._tp_heal is None: raise SerializationError("tp_heal must be provided.") writer.add_short(data._tp_heal) if data._sp_heal is None: raise SerializationError("sp_heal must be provided.") writer.add_char(data._sp_heal) if data._str is None: raise SerializationError("str must be provided.") writer.add_short(data._str) if data._intl is None: raise SerializationError("intl must be provided.") writer.add_short(data._intl) if data._wis is None: raise SerializationError("wis must be provided.") writer.add_short(data._wis) if data._agi is None: raise SerializationError("agi must be provided.") writer.add_short(data._agi) if data._con is None: raise SerializationError("con must be provided.") writer.add_short(data._con) if data._cha is None: raise SerializationError("cha must be provided.") writer.add_short(data._cha) finally: writer.string_sanitization_mode = old_string_sanitization_mode
[docs] @staticmethod def deserialize(reader: EoReader) -> "EsfRecord": """ Deserializes an instance of `EsfRecord` from the provided `EoReader`. Args: reader (EoReader): The writer that the data will be serialized to. Returns: The data to serialize. """ old_chunked_reading_mode: bool = reader.chunked_reading_mode try: reader_start_position: int = reader.position name_length = reader.get_char() chant_length = reader.get_char() name = reader.get_fixed_string(name_length, False) chant = reader.get_fixed_string(chant_length, False) icon_id = reader.get_short() graphic_id = reader.get_short() tp_cost = reader.get_short() sp_cost = reader.get_short() cast_time = reader.get_char() nature = SkillNature(reader.get_char()) reader.get_char() type = SkillType(reader.get_three()) element = Element(reader.get_char()) element_power = reader.get_short() target_restrict = SkillTargetRestrict(reader.get_char()) target_type = SkillTargetType(reader.get_char()) target_time = reader.get_char() reader.get_char() max_skill_level = reader.get_short() min_damage = reader.get_short() max_damage = reader.get_short() accuracy = reader.get_short() evade = reader.get_short() armor = reader.get_short() return_damage = reader.get_char() hp_heal = reader.get_short() tp_heal = reader.get_short() sp_heal = reader.get_char() str = reader.get_short() intl = reader.get_short() wis = reader.get_short() agi = reader.get_short() con = reader.get_short() cha = reader.get_short() result = EsfRecord(name=name, chant=chant, icon_id=icon_id, graphic_id=graphic_id, tp_cost=tp_cost, sp_cost=sp_cost, cast_time=cast_time, nature=nature, type=type, element=element, element_power=element_power, target_restrict=target_restrict, target_type=target_type, target_time=target_time, max_skill_level=max_skill_level, min_damage=min_damage, max_damage=max_damage, accuracy=accuracy, evade=evade, armor=armor, return_damage=return_damage, hp_heal=hp_heal, tp_heal=tp_heal, sp_heal=sp_heal, str=str, intl=intl, wis=wis, agi=agi, con=con, cha=cha) result._byte_size = reader.position - reader_start_position return result finally: reader.chunked_reading_mode = old_chunked_reading_mode
def __repr__(self): return f"EsfRecord(byte_size={repr(self._byte_size)}, name={repr(self._name)}, chant={repr(self._chant)}, icon_id={repr(self._icon_id)}, graphic_id={repr(self._graphic_id)}, tp_cost={repr(self._tp_cost)}, sp_cost={repr(self._sp_cost)}, cast_time={repr(self._cast_time)}, nature={repr(self._nature)}, type={repr(self._type)}, element={repr(self._element)}, element_power={repr(self._element_power)}, target_restrict={repr(self._target_restrict)}, target_type={repr(self._target_type)}, target_time={repr(self._target_time)}, max_skill_level={repr(self._max_skill_level)}, min_damage={repr(self._min_damage)}, max_damage={repr(self._max_damage)}, accuracy={repr(self._accuracy)}, evade={repr(self._evade)}, armor={repr(self._armor)}, return_damage={repr(self._return_damage)}, hp_heal={repr(self._hp_heal)}, tp_heal={repr(self._tp_heal)}, sp_heal={repr(self._sp_heal)}, str={repr(self._str)}, intl={repr(self._intl)}, wis={repr(self._wis)}, agi={repr(self._agi)}, con={repr(self._con)}, cha={repr(self._cha)})"