Source code for eolib.protocol.pub.enf_record

# Generated from the eo-protocol XML specification.
#
# This file should not be modified.
# Changes will be lost when code is regenerated.

from .npc_type import NpcType
from .element import Element
from ...serialization_error import SerializationError
from ....data.eo_writer import EoWriter
from ....data.eo_reader import EoReader

[docs] class EnfRecord: """ Record of NPC data in an Endless NPC File """ _byte_size: int = 0 _name_length: int _name: str _graphic_id: int _race: int _boss: bool _child: bool _type: NpcType _behavior_id: int _hp: int _tp: int _min_damage: int _max_damage: int _accuracy: int _evade: int _armor: int _return_damage: int _element: Element _element_damage: int _element_weakness: Element _element_weakness_damage: int _level: int _experience: int
[docs] def __init__(self, *, name: str, graphic_id: int, race: int, boss: bool, child: bool, type: NpcType, behavior_id: int, hp: int, tp: int, min_damage: int, max_damage: int, accuracy: int, evade: int, armor: int, return_damage: int, element: Element, element_damage: int, element_weakness: Element, element_weakness_damage: int, level: int, experience: int): """ Create a new instance of EnfRecord. Args: name: (Length must be 252 or less.) graphic_id: (Value range is 0-64008.) race: (Value range is 0-252.) boss: child: type: behavior_id: (Value range is 0-64008.) hp: (Value range is 0-16194276.) tp: (Value range is 0-64008.) min_damage: (Value range is 0-64008.) max_damage: (Value range is 0-64008.) accuracy: (Value range is 0-64008.) evade: (Value range is 0-64008.) armor: (Value range is 0-64008.) return_damage: (Value range is 0-252.) element: element_damage: (Value range is 0-64008.) element_weakness: element_weakness_damage: (Value range is 0-64008.) level: (Value range is 0-252.) experience: (Value range is 0-16194276.) """ self._name = name self._name_length = len(self._name) self._graphic_id = graphic_id self._race = race self._boss = boss self._child = child self._type = type self._behavior_id = behavior_id self._hp = hp self._tp = tp self._min_damage = min_damage self._max_damage = max_damage self._accuracy = accuracy self._evade = evade self._armor = armor self._return_damage = return_damage self._element = element self._element_damage = element_damage self._element_weakness = element_weakness self._element_weakness_damage = element_weakness_damage self._level = level self._experience = experience
@property def byte_size(self) -> int: """ The size of the data that this was deserialized from. """ return self._byte_size @property def name(self) -> str: """ The `name` field. """ return self._name @property def graphic_id(self) -> int: """ The `graphic_id` field. """ return self._graphic_id @property def race(self) -> int: """ The `race` field. """ return self._race @property def boss(self) -> bool: """ The `boss` field. """ return self._boss @property def child(self) -> bool: """ The `child` field. """ return self._child @property def type(self) -> NpcType: """ The `type` field. """ return self._type @property def behavior_id(self) -> int: """ The `behavior_id` field. """ return self._behavior_id @property def hp(self) -> int: """ The `hp` field. """ return self._hp @property def tp(self) -> int: """ The `tp` field. """ return self._tp @property def min_damage(self) -> int: """ The `min_damage` field. """ return self._min_damage @property def max_damage(self) -> int: """ The `max_damage` field. """ return self._max_damage @property def accuracy(self) -> int: """ The `accuracy` field. """ return self._accuracy @property def evade(self) -> int: """ The `evade` field. """ return self._evade @property def armor(self) -> int: """ The `armor` field. """ return self._armor @property def return_damage(self) -> int: """ The `return_damage` field. """ return self._return_damage @property def element(self) -> Element: """ The `element` field. """ return self._element @property def element_damage(self) -> int: """ The `element_damage` field. """ return self._element_damage @property def element_weakness(self) -> Element: """ The `element_weakness` field. """ return self._element_weakness @property def element_weakness_damage(self) -> int: """ The `element_weakness_damage` field. """ return self._element_weakness_damage @property def level(self) -> int: """ The `level` field. """ return self._level @property def experience(self) -> int: """ The `experience` field. """ return self._experience
[docs] @staticmethod def serialize(writer: EoWriter, data: "EnfRecord") -> None: """ Serializes an instance of `EnfRecord` to the provided `EoWriter`. Args: writer (EoWriter): The writer that the data will be serialized to. data (EnfRecord): The data to serialize. """ old_string_sanitization_mode: bool = writer.string_sanitization_mode try: if data._name_length is None: raise SerializationError("name_length must be provided.") writer.add_char(data._name_length) if data._name is None: raise SerializationError("name must be provided.") if len(data._name) > 252: raise SerializationError(f"Expected length of name to be 252 or less, got {len(data._name)}.") writer.add_fixed_string(data._name, data._name_length, False) if data._graphic_id is None: raise SerializationError("graphic_id must be provided.") writer.add_short(data._graphic_id) if data._race is None: raise SerializationError("race must be provided.") writer.add_char(data._race) if data._boss is None: raise SerializationError("boss must be provided.") writer.add_short(1 if data._boss else 0) if data._child is None: raise SerializationError("child must be provided.") writer.add_short(1 if data._child else 0) if data._type is None: raise SerializationError("type must be provided.") writer.add_short(int(data._type)) if data._behavior_id is None: raise SerializationError("behavior_id must be provided.") writer.add_short(data._behavior_id) if data._hp is None: raise SerializationError("hp must be provided.") writer.add_three(data._hp) if data._tp is None: raise SerializationError("tp must be provided.") writer.add_short(data._tp) if data._min_damage is None: raise SerializationError("min_damage must be provided.") writer.add_short(data._min_damage) if data._max_damage is None: raise SerializationError("max_damage must be provided.") writer.add_short(data._max_damage) if data._accuracy is None: raise SerializationError("accuracy must be provided.") writer.add_short(data._accuracy) if data._evade is None: raise SerializationError("evade must be provided.") writer.add_short(data._evade) if data._armor is None: raise SerializationError("armor must be provided.") writer.add_short(data._armor) if data._return_damage is None: raise SerializationError("return_damage must be provided.") writer.add_char(data._return_damage) if data._element is None: raise SerializationError("element must be provided.") writer.add_short(int(data._element)) if data._element_damage is None: raise SerializationError("element_damage must be provided.") writer.add_short(data._element_damage) if data._element_weakness is None: raise SerializationError("element_weakness must be provided.") writer.add_short(int(data._element_weakness)) if data._element_weakness_damage is None: raise SerializationError("element_weakness_damage must be provided.") writer.add_short(data._element_weakness_damage) if data._level is None: raise SerializationError("level must be provided.") writer.add_char(data._level) if data._experience is None: raise SerializationError("experience must be provided.") writer.add_three(data._experience) finally: writer.string_sanitization_mode = old_string_sanitization_mode
[docs] @staticmethod def deserialize(reader: EoReader) -> "EnfRecord": """ Deserializes an instance of `EnfRecord` from the provided `EoReader`. Args: reader (EoReader): The writer that the data will be serialized to. Returns: The data to serialize. """ old_chunked_reading_mode: bool = reader.chunked_reading_mode try: reader_start_position: int = reader.position name_length = reader.get_char() name = reader.get_fixed_string(name_length, False) graphic_id = reader.get_short() race = reader.get_char() boss = reader.get_short() != 0 child = reader.get_short() != 0 type = NpcType(reader.get_short()) behavior_id = reader.get_short() hp = reader.get_three() tp = reader.get_short() min_damage = reader.get_short() max_damage = reader.get_short() accuracy = reader.get_short() evade = reader.get_short() armor = reader.get_short() return_damage = reader.get_char() element = Element(reader.get_short()) element_damage = reader.get_short() element_weakness = Element(reader.get_short()) element_weakness_damage = reader.get_short() level = reader.get_char() experience = reader.get_three() result = EnfRecord(name=name, graphic_id=graphic_id, race=race, boss=boss, child=child, type=type, behavior_id=behavior_id, hp=hp, tp=tp, min_damage=min_damage, max_damage=max_damage, accuracy=accuracy, evade=evade, armor=armor, return_damage=return_damage, element=element, element_damage=element_damage, element_weakness=element_weakness, element_weakness_damage=element_weakness_damage, level=level, experience=experience) result._byte_size = reader.position - reader_start_position return result finally: reader.chunked_reading_mode = old_chunked_reading_mode
def __repr__(self): return f"EnfRecord(byte_size={repr(self._byte_size)}, name={repr(self._name)}, graphic_id={repr(self._graphic_id)}, race={repr(self._race)}, boss={repr(self._boss)}, child={repr(self._child)}, type={repr(self._type)}, behavior_id={repr(self._behavior_id)}, hp={repr(self._hp)}, tp={repr(self._tp)}, min_damage={repr(self._min_damage)}, max_damage={repr(self._max_damage)}, accuracy={repr(self._accuracy)}, evade={repr(self._evade)}, armor={repr(self._armor)}, return_damage={repr(self._return_damage)}, element={repr(self._element)}, element_damage={repr(self._element_damage)}, element_weakness={repr(self._element_weakness)}, element_weakness_damage={repr(self._element_weakness_damage)}, level={repr(self._level)}, experience={repr(self._experience)})"