Source code for eolib.protocol.net.server.server_settings

# Generated from the eo-protocol XML specification.
#
# This file should not be modified.
# Changes will be lost when code is regenerated.

from ...coords import Coords
from ....serialization_error import SerializationError
from .....data.eo_writer import EoWriter
from .....data.eo_reader import EoReader

[docs] class ServerSettings: """ Settings sent with WELCOME_REPLY packet """ _byte_size: int = 0 _jail_map: int _rescue_map: int _rescue_coords: Coords _spy_and_light_guide_flood_rate: int _guardian_flood_rate: int _game_master_flood_rate: int _high_game_master_flood_rate: int
[docs] def __init__(self, *, jail_map: int, rescue_map: int, rescue_coords: Coords, spy_and_light_guide_flood_rate: int, guardian_flood_rate: int, game_master_flood_rate: int, high_game_master_flood_rate: int): """ Create a new instance of ServerSettings. Args: jail_map: (Value range is 0-64008.) rescue_map: (Value range is 0-64008.) rescue_coords: spy_and_light_guide_flood_rate: (Value range is 0-64008.) guardian_flood_rate: (Value range is 0-64008.) game_master_flood_rate: (Value range is 0-64008.) high_game_master_flood_rate: (Value range is 0-64008.) """ self._jail_map = jail_map self._rescue_map = rescue_map self._rescue_coords = rescue_coords self._spy_and_light_guide_flood_rate = spy_and_light_guide_flood_rate self._guardian_flood_rate = guardian_flood_rate self._game_master_flood_rate = game_master_flood_rate self._high_game_master_flood_rate = high_game_master_flood_rate
@property def byte_size(self) -> int: """ The size of the data that this was deserialized from. """ return self._byte_size @property def jail_map(self) -> int: """ The `jail_map` field. """ return self._jail_map @property def rescue_map(self) -> int: """ The `rescue_map` field. """ return self._rescue_map @property def rescue_coords(self) -> Coords: """ The `rescue_coords` field. """ return self._rescue_coords @property def spy_and_light_guide_flood_rate(self) -> int: """ The `spy_and_light_guide_flood_rate` field. """ return self._spy_and_light_guide_flood_rate @property def guardian_flood_rate(self) -> int: """ The `guardian_flood_rate` field. """ return self._guardian_flood_rate @property def game_master_flood_rate(self) -> int: """ The `game_master_flood_rate` field. """ return self._game_master_flood_rate @property def high_game_master_flood_rate(self) -> int: """ The `high_game_master_flood_rate` field. """ return self._high_game_master_flood_rate
[docs] @staticmethod def serialize(writer: EoWriter, data: "ServerSettings") -> None: """ Serializes an instance of `ServerSettings` to the provided `EoWriter`. Args: writer (EoWriter): The writer that the data will be serialized to. data (ServerSettings): The data to serialize. """ old_string_sanitization_mode: bool = writer.string_sanitization_mode try: if data._jail_map is None: raise SerializationError("jail_map must be provided.") writer.add_short(data._jail_map) if data._rescue_map is None: raise SerializationError("rescue_map must be provided.") writer.add_short(data._rescue_map) if data._rescue_coords is None: raise SerializationError("rescue_coords must be provided.") Coords.serialize(writer, data._rescue_coords) if data._spy_and_light_guide_flood_rate is None: raise SerializationError("spy_and_light_guide_flood_rate must be provided.") writer.add_short(data._spy_and_light_guide_flood_rate) if data._guardian_flood_rate is None: raise SerializationError("guardian_flood_rate must be provided.") writer.add_short(data._guardian_flood_rate) if data._game_master_flood_rate is None: raise SerializationError("game_master_flood_rate must be provided.") writer.add_short(data._game_master_flood_rate) if data._high_game_master_flood_rate is None: raise SerializationError("high_game_master_flood_rate must be provided.") writer.add_short(data._high_game_master_flood_rate) finally: writer.string_sanitization_mode = old_string_sanitization_mode
[docs] @staticmethod def deserialize(reader: EoReader) -> "ServerSettings": """ Deserializes an instance of `ServerSettings` from the provided `EoReader`. Args: reader (EoReader): The writer that the data will be serialized to. Returns: The data to serialize. """ old_chunked_reading_mode: bool = reader.chunked_reading_mode try: reader_start_position: int = reader.position jail_map = reader.get_short() rescue_map = reader.get_short() rescue_coords = Coords.deserialize(reader) spy_and_light_guide_flood_rate = reader.get_short() guardian_flood_rate = reader.get_short() game_master_flood_rate = reader.get_short() high_game_master_flood_rate = reader.get_short() result = ServerSettings(jail_map=jail_map, rescue_map=rescue_map, rescue_coords=rescue_coords, spy_and_light_guide_flood_rate=spy_and_light_guide_flood_rate, guardian_flood_rate=guardian_flood_rate, game_master_flood_rate=game_master_flood_rate, high_game_master_flood_rate=high_game_master_flood_rate) result._byte_size = reader.position - reader_start_position return result finally: reader.chunked_reading_mode = old_chunked_reading_mode
def __repr__(self): return f"ServerSettings(byte_size={repr(self._byte_size)}, jail_map={repr(self._jail_map)}, rescue_map={repr(self._rescue_map)}, rescue_coords={repr(self._rescue_coords)}, spy_and_light_guide_flood_rate={repr(self._spy_and_light_guide_flood_rate)}, guardian_flood_rate={repr(self._guardian_flood_rate)}, game_master_flood_rate={repr(self._game_master_flood_rate)}, high_game_master_flood_rate={repr(self._high_game_master_flood_rate)})"