Source code for eolib.protocol.net.server.npc_reply_server_packet
# Generated from the eo-protocol XML specification.
#
# This file should not be modified.
# Changes will be lost when code is regenerated.
from typing import cast
from typing import Optional
from .npc_kill_steal_protection_state import NpcKillStealProtectionState
from ..packet_family import PacketFamily
from ..packet_action import PacketAction
from ...direction import Direction
from ....serialization_error import SerializationError
from ....net.packet import Packet
from .....data.eo_writer import EoWriter
from .....data.eo_reader import EoReader
[docs]
class NpcReplyServerPacket(Packet):
"""
Nearby NPC hit by a player
"""
_byte_size: int = 0
_player_id: int
_player_direction: Direction
_npc_index: int
_damage: int
_hp_percentage: int
_kill_steal_protection: Optional[NpcKillStealProtectionState]
[docs]
def __init__(self, *, player_id: int, player_direction: Direction, npc_index: int, damage: int, hp_percentage: int, kill_steal_protection: Optional[NpcKillStealProtectionState] = None):
"""
Create a new instance of NpcReplyServerPacket.
Args:
player_id: (Value range is 0-64008.)
player_direction:
npc_index: (Value range is 0-64008.)
damage: (Value range is 0-16194276.)
hp_percentage: (Value range is 0-64008.)
kill_steal_protection: This field should be sent to the attacker, but not nearby players
"""
self._player_id = player_id
self._player_direction = player_direction
self._npc_index = npc_index
self._damage = damage
self._hp_percentage = hp_percentage
self._kill_steal_protection = kill_steal_protection
@property
def byte_size(self) -> int:
"""
The size of the data that this was deserialized from.
"""
return self._byte_size
@property
def player_id(self) -> int:
"""
The `player_id` field.
"""
return self._player_id
@property
def player_direction(self) -> Direction:
"""
The `player_direction` field.
"""
return self._player_direction
@property
def npc_index(self) -> int:
"""
The `npc_index` field.
"""
return self._npc_index
@property
def damage(self) -> int:
"""
The `damage` field.
"""
return self._damage
@property
def hp_percentage(self) -> int:
"""
The `hp_percentage` field.
"""
return self._hp_percentage
@property
def kill_steal_protection(self) -> Optional[NpcKillStealProtectionState]:
"""
This field should be sent to the attacker, but not nearby players
"""
return self._kill_steal_protection
[docs]
@staticmethod
def family() -> PacketFamily:
"""
Returns the packet family associated with this packet.
Returns:
The packet family associated with this packet.
"""
return PacketFamily.Npc
[docs]
@staticmethod
def action() -> PacketAction:
"""
Returns the packet action associated with this packet.
Returns:
The packet action associated with this packet.
"""
return PacketAction.Reply
[docs]
def write(self, writer):
"""
Serializes and writes this packet to the provided EoWriter.
Args:
writer (EoWriter): the writer that this packet will be written to.
"""
NpcReplyServerPacket.serialize(writer, self)
[docs]
@staticmethod
def serialize(writer: EoWriter, data: "NpcReplyServerPacket") -> None:
"""
Serializes an instance of `NpcReplyServerPacket` to the provided `EoWriter`.
Args:
writer (EoWriter): The writer that the data will be serialized to.
data (NpcReplyServerPacket): The data to serialize.
"""
old_string_sanitization_mode: bool = writer.string_sanitization_mode
try:
if data._player_id is None:
raise SerializationError("player_id must be provided.")
writer.add_short(data._player_id)
if data._player_direction is None:
raise SerializationError("player_direction must be provided.")
writer.add_char(int(data._player_direction))
if data._npc_index is None:
raise SerializationError("npc_index must be provided.")
writer.add_short(data._npc_index)
if data._damage is None:
raise SerializationError("damage must be provided.")
writer.add_three(data._damage)
if data._hp_percentage is None:
raise SerializationError("hp_percentage must be provided.")
writer.add_short(data._hp_percentage)
reached_missing_optional = data._kill_steal_protection is None
if not reached_missing_optional:
writer.add_char(int(cast(NpcKillStealProtectionState, data._kill_steal_protection)))
finally:
writer.string_sanitization_mode = old_string_sanitization_mode
[docs]
@staticmethod
def deserialize(reader: EoReader) -> "NpcReplyServerPacket":
"""
Deserializes an instance of `NpcReplyServerPacket` from the provided `EoReader`.
Args:
reader (EoReader): The writer that the data will be serialized to.
Returns:
The data to serialize.
"""
old_chunked_reading_mode: bool = reader.chunked_reading_mode
try:
reader_start_position: int = reader.position
player_id = reader.get_short()
player_direction = Direction(reader.get_char())
npc_index = reader.get_short()
damage = reader.get_three()
hp_percentage = reader.get_short()
kill_steal_protection: Optional[NpcKillStealProtectionState] = None
if reader.remaining > 0:
kill_steal_protection = NpcKillStealProtectionState(reader.get_char())
result = NpcReplyServerPacket(player_id=player_id, player_direction=player_direction, npc_index=npc_index, damage=damage, hp_percentage=hp_percentage, kill_steal_protection=kill_steal_protection)
result._byte_size = reader.position - reader_start_position
return result
finally:
reader.chunked_reading_mode = old_chunked_reading_mode
def __repr__(self):
return f"NpcReplyServerPacket(byte_size={repr(self._byte_size)}, player_id={repr(self._player_id)}, player_direction={repr(self._player_direction)}, npc_index={repr(self._npc_index)}, damage={repr(self._damage)}, hp_percentage={repr(self._hp_percentage)}, kill_steal_protection={repr(self._kill_steal_protection)})"