Source code for eolib.protocol.net.server.npc_reply_server_packet

# Generated from the eo-protocol XML specification.
#
# This file should not be modified.
# Changes will be lost when code is regenerated.

from typing import cast
from typing import Optional
from .npc_kill_steal_protection_state import NpcKillStealProtectionState
from ..packet_family import PacketFamily
from ..packet_action import PacketAction
from ...direction import Direction
from ....serialization_error import SerializationError
from ....net.packet import Packet
from .....data.eo_writer import EoWriter
from .....data.eo_reader import EoReader

[docs] class NpcReplyServerPacket(Packet): """ Nearby NPC hit by a player """ _byte_size: int = 0 _player_id: int _player_direction: Direction _npc_index: int _damage: int _hp_percentage: int _kill_steal_protection: Optional[NpcKillStealProtectionState]
[docs] def __init__(self, *, player_id: int, player_direction: Direction, npc_index: int, damage: int, hp_percentage: int, kill_steal_protection: Optional[NpcKillStealProtectionState] = None): """ Create a new instance of NpcReplyServerPacket. Args: player_id: (Value range is 0-64008.) player_direction: npc_index: (Value range is 0-64008.) damage: (Value range is 0-16194276.) hp_percentage: (Value range is 0-64008.) kill_steal_protection: This field should be sent to the attacker, but not nearby players """ self._player_id = player_id self._player_direction = player_direction self._npc_index = npc_index self._damage = damage self._hp_percentage = hp_percentage self._kill_steal_protection = kill_steal_protection
@property def byte_size(self) -> int: """ The size of the data that this was deserialized from. """ return self._byte_size @property def player_id(self) -> int: """ The `player_id` field. """ return self._player_id @property def player_direction(self) -> Direction: """ The `player_direction` field. """ return self._player_direction @property def npc_index(self) -> int: """ The `npc_index` field. """ return self._npc_index @property def damage(self) -> int: """ The `damage` field. """ return self._damage @property def hp_percentage(self) -> int: """ The `hp_percentage` field. """ return self._hp_percentage @property def kill_steal_protection(self) -> Optional[NpcKillStealProtectionState]: """ This field should be sent to the attacker, but not nearby players """ return self._kill_steal_protection
[docs] @staticmethod def family() -> PacketFamily: """ Returns the packet family associated with this packet. Returns: The packet family associated with this packet. """ return PacketFamily.Npc
[docs] @staticmethod def action() -> PacketAction: """ Returns the packet action associated with this packet. Returns: The packet action associated with this packet. """ return PacketAction.Reply
[docs] def write(self, writer): """ Serializes and writes this packet to the provided EoWriter. Args: writer (EoWriter): the writer that this packet will be written to. """ NpcReplyServerPacket.serialize(writer, self)
[docs] @staticmethod def serialize(writer: EoWriter, data: "NpcReplyServerPacket") -> None: """ Serializes an instance of `NpcReplyServerPacket` to the provided `EoWriter`. Args: writer (EoWriter): The writer that the data will be serialized to. data (NpcReplyServerPacket): The data to serialize. """ old_string_sanitization_mode: bool = writer.string_sanitization_mode try: if data._player_id is None: raise SerializationError("player_id must be provided.") writer.add_short(data._player_id) if data._player_direction is None: raise SerializationError("player_direction must be provided.") writer.add_char(int(data._player_direction)) if data._npc_index is None: raise SerializationError("npc_index must be provided.") writer.add_short(data._npc_index) if data._damage is None: raise SerializationError("damage must be provided.") writer.add_three(data._damage) if data._hp_percentage is None: raise SerializationError("hp_percentage must be provided.") writer.add_short(data._hp_percentage) reached_missing_optional = data._kill_steal_protection is None if not reached_missing_optional: writer.add_char(int(cast(NpcKillStealProtectionState, data._kill_steal_protection))) finally: writer.string_sanitization_mode = old_string_sanitization_mode
[docs] @staticmethod def deserialize(reader: EoReader) -> "NpcReplyServerPacket": """ Deserializes an instance of `NpcReplyServerPacket` from the provided `EoReader`. Args: reader (EoReader): The writer that the data will be serialized to. Returns: The data to serialize. """ old_chunked_reading_mode: bool = reader.chunked_reading_mode try: reader_start_position: int = reader.position player_id = reader.get_short() player_direction = Direction(reader.get_char()) npc_index = reader.get_short() damage = reader.get_three() hp_percentage = reader.get_short() kill_steal_protection: Optional[NpcKillStealProtectionState] = None if reader.remaining > 0: kill_steal_protection = NpcKillStealProtectionState(reader.get_char()) result = NpcReplyServerPacket(player_id=player_id, player_direction=player_direction, npc_index=npc_index, damage=damage, hp_percentage=hp_percentage, kill_steal_protection=kill_steal_protection) result._byte_size = reader.position - reader_start_position return result finally: reader.chunked_reading_mode = old_chunked_reading_mode
def __repr__(self): return f"NpcReplyServerPacket(byte_size={repr(self._byte_size)}, player_id={repr(self._player_id)}, player_direction={repr(self._player_direction)}, npc_index={repr(self._npc_index)}, damage={repr(self._damage)}, hp_percentage={repr(self._hp_percentage)}, kill_steal_protection={repr(self._kill_steal_protection)})"