Source code for eolib.protocol.net.server.equipment_change

# Generated from the eo-protocol XML specification.
#
# This file should not be modified.
# Changes will be lost when code is regenerated.

from ....serialization_error import SerializationError
from .....data.eo_writer import EoWriter
from .....data.eo_reader import EoReader

[docs] class EquipmentChange: """ Player equipment data. Sent when a player's visible equipment changes. Note that these values are graphic IDs. """ _byte_size: int = 0 _boots: int _armor: int _hat: int _weapon: int _shield: int
[docs] def __init__(self, *, boots: int, armor: int, hat: int, weapon: int, shield: int): """ Create a new instance of EquipmentChange. Args: boots: (Value range is 0-64008.) armor: (Value range is 0-64008.) hat: (Value range is 0-64008.) weapon: (Value range is 0-64008.) shield: (Value range is 0-64008.) """ self._boots = boots self._armor = armor self._hat = hat self._weapon = weapon self._shield = shield
@property def byte_size(self) -> int: """ The size of the data that this was deserialized from. """ return self._byte_size @property def boots(self) -> int: """ The `boots` field. """ return self._boots @property def armor(self) -> int: """ The `armor` field. """ return self._armor @property def hat(self) -> int: """ The `hat` field. """ return self._hat @property def weapon(self) -> int: """ The `weapon` field. """ return self._weapon @property def shield(self) -> int: """ The `shield` field. """ return self._shield
[docs] @staticmethod def serialize(writer: EoWriter, data: "EquipmentChange") -> None: """ Serializes an instance of `EquipmentChange` to the provided `EoWriter`. Args: writer (EoWriter): The writer that the data will be serialized to. data (EquipmentChange): The data to serialize. """ old_string_sanitization_mode: bool = writer.string_sanitization_mode try: if data._boots is None: raise SerializationError("boots must be provided.") writer.add_short(data._boots) if data._armor is None: raise SerializationError("armor must be provided.") writer.add_short(data._armor) if data._hat is None: raise SerializationError("hat must be provided.") writer.add_short(data._hat) if data._weapon is None: raise SerializationError("weapon must be provided.") writer.add_short(data._weapon) if data._shield is None: raise SerializationError("shield must be provided.") writer.add_short(data._shield) finally: writer.string_sanitization_mode = old_string_sanitization_mode
[docs] @staticmethod def deserialize(reader: EoReader) -> "EquipmentChange": """ Deserializes an instance of `EquipmentChange` from the provided `EoReader`. Args: reader (EoReader): The writer that the data will be serialized to. Returns: The data to serialize. """ old_chunked_reading_mode: bool = reader.chunked_reading_mode try: reader_start_position: int = reader.position boots = reader.get_short() armor = reader.get_short() hat = reader.get_short() weapon = reader.get_short() shield = reader.get_short() result = EquipmentChange(boots=boots, armor=armor, hat=hat, weapon=weapon, shield=shield) result._byte_size = reader.position - reader_start_position return result finally: reader.chunked_reading_mode = old_chunked_reading_mode
def __repr__(self): return f"EquipmentChange(byte_size={repr(self._byte_size)}, boots={repr(self._boots)}, armor={repr(self._armor)}, hat={repr(self._hat)}, weapon={repr(self._weapon)}, shield={repr(self._shield)})"